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Python Arcade游戏开发库入门教程 - 从零开始创建2D游戏
- Python
- 2025-08-05
- 1479
Python Arcade游戏开发库入门教程
从零开始创建2D游戏 - 完整指南
什么是Arcade库?
Arcade是一个现代化的Python 2D游戏开发库,专为创建精美游戏而设计。相比Pygame,它提供了更简单的API、更好的性能和更现代化的功能。
主要特点:
- 简单易学的API
- 内置物理引擎支持
- 强大的图形绘制能力
- 跨平台支持
- 详细的官方文档和教程
安装Arcade库
使用pip可以轻松安装Arcade:
pip install arcade
验证安装:
import arcade print(arcade.__version__)
创建第一个游戏窗口
下面是一个创建基本游戏窗口的代码:
import arcade
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "我的第一个Arcade游戏"
class MyGame(arcade.Window):
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.set_background_color(arcade.color.SKY_BLUE)
def on_draw(self):
self.clear()
arcade.draw_text("Hello, Arcade!",
SCREEN_WIDTH/2, SCREEN_HEIGHT/2,
arcade.color.BLACK, 24,
anchor_x="center")
if __name__ == "__main__":
window = MyGame()
arcade.run()
Hello, Arcade!
绘制基本图形
Arcade提供了多种绘制基本图形的方法:
圆形
矩形
三角形
def on_draw(self):
self.clear()
# 绘制一个蓝色的圆形
arcade.draw_circle_filled(200, 300, 50, arcade.color.BLUE)
# 绘制一个红色的矩形
arcade.draw_rectangle_filled(400, 300, 100, 80, arcade.color.RED)
# 绘制一个绿色的三角形
arcade.draw_triangle_filled(600, 400, 550, 300, 650, 300, arcade.color.GREEN)
# 绘制文本
arcade.draw_text("基本图形示例",
SCREEN_WIDTH/2, 100,
arcade.color.BLACK, 20,
anchor_x="center")
处理用户输入
Arcade可以轻松处理键盘和鼠标输入:
class MyGame(arcade.Window):
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
self.player_x = SCREEN_WIDTH // 2
self.player_y = SCREEN_HEIGHT // 2
def on_draw(self):
self.clear()
arcade.draw_circle_filled(self.player_x, self.player_y, 30, arcade.color.BLUE)
def on_key_press(self, key, modifiers):
""" 处理键盘按键 """
if key == arcade.key.LEFT:
self.player_x -= 10
elif key == arcade.key.RIGHT:
self.player_x += 10
elif key == arcade.key.UP:
self.player_y += 10
elif key == arcade.key.DOWN:
self.player_y -= 10
def on_mouse_press(self, x, y, button, modifiers):
""" 处理鼠标点击 """
if button == arcade.MOUSE_BUTTON_LEFT:
self.player_x = x
self.player_y = y
使用方向键移动或点击鼠标
创建动画精灵
使用精灵(Sprite)可以创建更复杂的游戏对象:
class MyGame(arcade.Window):
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
self.player = None
def setup(self):
""" 初始化游戏 """
self.player = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", 0.5)
self.player.center_x = SCREEN_WIDTH // 2
self.player.center_y = SCREEN_HEIGHT // 2
def on_draw(self):
self.clear()
self.player.draw()
def on_update(self, delta_time):
""" 游戏逻辑更新 """
self.player.update()
def on_key_press(self, key, modifiers):
if key == arcade.key.LEFT:
self.player.change_x = -5
elif key == arcade.key.RIGHT:
self.player.change_x = 5
elif key == arcade.key.UP:
self.player.change_y = 5
elif key == arcade.key.DOWN:
self.player.change_y = -5
def on_key_release(self, key, modifiers):
if key in (arcade.key.LEFT, arcade.key.RIGHT):
self.player.change_x = 0
elif key in (arcade.key.UP, arcade.key.DOWN):
self.player.change_y = 0
完整游戏示例
下面是一个简单的收集金币游戏:
import arcade
import random
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "金币收集游戏"
class CoinCollector(arcade.Window):
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
self.player = None
self.coins = None
self.score = 0
def setup(self):
self.player = arcade.Sprite(":resources:images/animated_characters/female_adventurer/femaleAdventurer_idle.png", 0.5)
self.player.center_x = 50
self.player.center_y = 50
self.coins = arcade.SpriteList()
for i in range(20):
coin = arcade.Sprite(":resources:images/items/coinGold.png", 0.3)
coin.center_x = random.randint(100, SCREEN_WIDTH - 100)
coin.center_y = random.randint(100, SCREEN_HEIGHT - 100)
self.coins.append(coin)
self.score = 0
def on_draw(self):
self.clear()
arcade.draw_text(f"分数: {self.score}", 10, SCREEN_HEIGHT - 30, arcade.color.GOLD, 20)
self.player.draw()
self.coins.draw()
def on_update(self, delta_time):
self.player.update()
# 检测金币收集
hit_list = arcade.check_for_collision_with_list(self.player, self.coins)
for coin in hit_list:
coin.remove_from_sprite_lists()
self.score += 1
def on_key_press(self, key, modifiers):
speed = 5
if key == arcade.key.LEFT:
self.player.change_x = -speed
elif key == arcade.key.RIGHT:
self.player.change_x = speed
elif key == arcade.key.UP:
self.player.change_y = speed
elif key == arcade.key.DOWN:
self.player.change_y = -speed
def on_key_release(self, key, modifiers):
if key in (arcade.key.LEFT, arcade.key.RIGHT):
self.player.change_x = 0
elif key in (arcade.key.UP, arcade.key.DOWN):
self.player.change_y = 0
if __name__ == "__main__":
game = CoinCollector()
game.setup()
arcade.run()
学习资源
本文由ShiZhenXia于2025-08-05发表在吾爱品聚,如有疑问,请联系我们。
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